The Galactic Rules!...

These rules are intended as guidelines to maintain continuity or give direction to participants in the Starship RPG. Beyond these rules, the game is fairly loose, and Sector Mediators may govern their own sectors however they wish.

Index of Rules:


A. Player rules
  1. Ship Submissions
  2. Characteristics
  3. Travelling
  4. Non-Ship Craft and Bases
B. Sector rules
  1. Claiming Sectors
  2. Quadrants and Rings
  3. Reading the Map
  4. Currency
  5. Differing Sector Rules
C. Other information
  1. Questions
  2. The GM


A: Player rules

  1. Ship Submissions
    Any kind of ship submission (CAD, microfig, minifig, maxifig) is allowed as long as it is created out of Lego or a similar building block, such as MegaBlok or Best Lock. CAD drawings are also allowed. Roofs are not required on ships, however there should be a basic IC explanation (ex. advanced technology, sunroof, etc.) Regardless of ship size, however, all ships must meet crew limits when entering an occupied sector or when participating in games.


  2. Characteristics
    A 3-Tier system will be used for items such as weapons, shields, scanners, and speed. Every person has a total of 5 High Quality (HQ), 10 Medium Quality (MQ) and infinite Low Quality (LQ) slots. Each item has a slot of its own, and thus 5 ships can have high weapons, or 10 ships can have high scanners, etc. Ships do not have to have all HQ, all MQ, or all LQ ratings as the ratings can be split amongst the ships. (ex. one ship can have a HQ in speed, an MQ in weapons, and a LQ in scanners and shields.) The way the ratings are assigned is totally up to the player. If any more info on qualities is needed feel free to contact an SM or the GM.


  3. Travelling
    Different Ships travel at different speeds around the board. If a ship has LQ in speed, then it can travel through 1 Sector per week (SPW), if a ship has MQ in speed, then in can travel through 3 SPW, and if a ship has HQ in speed, it can travel through a total of 5 sectors per week. JumpGates are located in different places around the board, and when a ship of any speed enters one, it spends one week in hyperspace before it arrives at another JumpGate where it exits. If a ship has a rare JumpGate engine, then it can create a JumpGate regardless of it's location, however it must spend 3 weeks in hyperspace recharging the engine to make an exit point.


  4. Non Ship Craft and Bases
    Players may give characteristics based on the 3-Tier system to any non-Ship craft (such as fighters, bombers, scouts, landers, shuttles, launches, etc.) that are typically support vessels associated with a mothership. Such vessels are not capable of inter-sector flight (unless attached to a mothership). Rating their characteristics has no limits, but permits variety of gameplay and can be a guide for SMs. Non-moving bases and stations may also be described using the 3-Tier system but may only be built where an SM permits.


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B: Sector rules

  1. Claiming Sectors
    All empty sectors on the board are open to claim. Sector's can be classified as: Travel and Trade-where you just travel through and can purchase items. Adventure-where you can participate in the game thats being held in that sector. You can also make up your own classification. (see Map)


  2. Quadrants and Rings
    The Quadrants on the board are Alpha, Beta, Gamma, and Delta, and the rings around the board are Central (the 4 sectors in the middle of the board), Inner (the ring around the Central areal) Mid-Range (the ring around the Inner area) and Outer (the space outside Mid-Range). (see Map)


  3. Reading the Map
    The co-ords are read in the same fashion as a graph, with the X-axis being read first and then the Y-axis. A single sector is located by reading the quadrant first and then the co-ords. (ex. the New Pacific sector is located in Alpha 2,1 in the Inner Ring.) Mentioning the ring the sector is located in is optional. (see Map)


  4. Currency
    While the galactic currency for Starship are Platinum Chits, Sector Mediators (SMs) are allowed to have a different currency for use in their sectors. The use of currency is not dwelled on.


  5. Differing Sector Rules
    A SM is allowed to differ the rules slightly within their own sector. They can prevent a certain kind of ship submission and make a maximum number of crewmembers allowed.


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C: Other Information

  1. Questions
    If you have any questions that the rules don't answer you can contact an SM or the Galactic Mediator.


  2. The GM
    The current Galactic Mediator is John P. Henderson. Elections are held once a year. The GM controls the game on a whole, monitoring inter-sector travel, ship registration, and settling certain OOC disputes.


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