These rules are intended as guidelines
to maintain continuity or give direction to participants in the Starship
RPG. Beyond these rules, the game is fairly loose, and Sector Mediators
may govern their own sectors however they wish.
Index of Rules:
A: Player rules
- Ship Submissions
Any kind of ship submission (CAD, microfig, minifig, maxifig) is allowed
as long as it is created out of Lego or a similar building block, such
as MegaBlok or Best Lock. CAD drawings are also allowed. Roofs are not
required on ships, however there should be a basic IC explanation (ex.
advanced technology, sunroof, etc.) Regardless of ship size, however, all
ships must meet crew limits when entering an occupied sector or when participating
in games.
- Characteristics
A 3-Tier system will be used for items such as weapons, shields, scanners,
and speed. Every person has a total of 5 High Quality (HQ), 10 Medium Quality
(MQ) and infinite Low Quality (LQ) slots. Each item has a slot of its own,
and thus 5 ships can have high weapons, or 10 ships can have high scanners,
etc. Ships do not have to have all HQ, all MQ, or all LQ ratings as the
ratings can be split amongst the ships. (ex. one ship can have a HQ in
speed, an MQ in weapons, and a LQ in scanners and shields.) The way the
ratings are assigned is totally up to the player. If any more info on qualities
is needed feel free to contact an SM or the GM.
- Travelling
Different Ships travel at different speeds around the board. If a ship
has LQ in speed, then it can travel through 1 Sector per week (SPW), if
a ship has MQ in speed, then in can travel through 3 SPW, and if a ship
has HQ in speed, it can travel through a total of 5 sectors per week. JumpGates
are located in different places around the board, and when a ship of any
speed enters one, it spends one week in hyperspace before it arrives at
another JumpGate where it exits. If a ship has a rare JumpGate engine,
then it can create a JumpGate regardless of it's location, however it must
spend 3 weeks in hyperspace recharging the engine to make an exit point.
- Non Ship Craft
and Bases
Players may give characteristics based on the 3-Tier system to any
non-Ship craft (such as fighters, bombers, scouts, landers, shuttles, launches,
etc.) that are typically support vessels associated with a mothership.
Such vessels are not capable of inter-sector flight (unless attached to
a mothership). Rating their characteristics has no limits, but permits
variety of gameplay and can be a guide for SMs. Non-moving bases and stations
may also be described using the 3-Tier system but may only be built where
an SM permits.
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